AI Insights · Timothy · July 2022
Top 5 Gacha Games on Android in Guatemala for Q2 2022
Explore the performance of the top 5 gacha games on the Android platform in Guatemala for the second quarter of 2022, including trends in weekly downloads, revenue, and active users.
The second quarter of 2022 saw interesting trends for the top 5 gacha games on the Android platform in Guatemala. Here, we dive into the performance metrics, including weekly downloads, revenue, and active users, to provide a comprehensive overview.
Genshin Impact from COGNOSPHERE PTE. LTD. experienced a varied performance in weekly revenue, peaking at approximately $1.6K at the start of the quarter and gradually declining to around $567 by the end of June. Weekly downloads showed slight fluctuations, reaching a high of 1.2K in the last week of June. The game maintained a stable number of weekly active users, hovering between 16.3K and 17.9K throughout the quarter.
Nintendo Co., Ltd.'s Mario Kart Tour saw consistent weekly downloads, with numbers ranging from 2.2K to 2.8K, peaking towards the end of June. Weekly revenue showed a slight decline from $564 to around $440. The weekly active users for the game gradually decreased from 29.2K to 25K over the quarter.
eFootball™ 2024 by KONAMI had a notable trend in weekly downloads, starting strong with over 2K downloads and experiencing a dip mid-quarter, only to rise again to 1.8K by the end of June. The game's weekly revenue saw a significant drop, starting from $1.1K and dipping to as low as $21, but recovering to approximately $406 by the quarter's end. Weekly active users fluctuated, with a high of 74K at the end of May and a low of around 59.8K in mid-June.
The Seven Deadly Sins from Netmarble displayed an upward trend in weekly downloads, starting from 311 and reaching a peak of 851 in early June, before settling at 643 by the end of the month. Weekly revenue varied, peaking at $479 in mid-June. The game’s weekly active users showed a steady increase from 2.2K to a high of 3K in early June, before dropping slightly to 2.7K by the end of the quarter.
Finally, Marvel Contest of Champions by Kabam Games, Inc. maintained a relatively stable number of weekly downloads, ranging between 295 and 419. Weekly revenue showed some fluctuations, with a peak of $606 at the end of June. The weekly active users for the game saw a gradual decline from 2.5K at the start of the quarter to around 2.1K by the end of June.
This data, provided by Sensor Tower, highlights the dynamic nature of the mobile gaming market in Guatemala. For more detailed insights and trends, visit Sensor Tower.